Product designer
designed it end-to-end
at humbleteam: the full mobile app and a UI kit from scratch, with a design lead reviewing
and joining client calls.
Figma, Photoshop
Aug 2022 — Oct 2022









* Outcome
Full product design, 0→1
Every flow, screen, and state: from onboarding through experiments, results, shop, and subscriptions.
UI kit from scratch
* Context & problem
Our users
Content creator
Active people with a positive relationship to supplements and fitness, motivated to mentor others by documenting their own journeys and tracking progress publicly.
They want to build a following, share authentic experience, and earn from their influence.
Member of the experiment
What users faced with

* Business goals
MOZA needed the design to move three things, and every major decision traces back to one of them:
Acquisition
Retention
Users had to come back to check results, follow creators, and start their next experiment, so the product needed reasons to return built into the flow.
Monetisation
* My role & approach
* User interviews
I ran qualitative interviews with 10 of the client's active supplement users and creators to find the real pain points and opportunities. I looked at how they discover supplements, who they trust, and what stops them from experimenting.
Negative impact of self-medication
0
5
10
Positive impact of supplement intake
0
5
10
Reliance on expert recommendations
0
5
10
Influence of peer reviews on decision-making
0
5
10
Trust in personal networks vs. advertising
0
5
10
Social media as a primary trend source
0
5
10
* Insights
Short-form video integration
Selfex
& Supplement bundles
Radical Transparency
& Peer Results
* Challenges
* Iterations & Validation
* Design decisions
SelfEx: Narrative discovery
A short-form video feed, split
into Active / Followed / Saved, let users discover experiments the way they already consume content: with the story up front and technical depth for those ready to commit.
Result
Discovery felt like scrolling a familiar social feed. The narrative under each video pulled people in. The supporting data stayed one tap away for serious participants, so the page served both casual browsers and high-commitment users.
Trade-off
Leading with narrative pushed the hard data lower. A bet that emotional pull earns the first tap, and detail confirms it, rather than the other way around.
My Answer: making results legible
Users can act on their biometric results if I present raw health and conditioning stats clearly.
Insight
The first iteration was too technical. The hardest problem was that raw scientific figures meant nothing to most users, who needed to know
what the result meant.
New direction
Result
The average user could read their experiment's outcome instantly,
while serious participants could still dig into the full data.
Trade-off
Simplifying to a verdict risked hiding nuance, so I kept the detailed view one tap away rather than flattening the science for everyone.
A streamlined checkout with supplement bundles reduces friction and supports monetisation without breaking trust.
Buying the supplies for an experiment took one path instead of manual searching.
Result
Testing with creators showed the flow worked when it stayed simple. But that trust signals mattered as much as speed, so I built FAQ and peer-review sections right into the buying flow.
Trade-off
Bundling simplified the purchase, but reduced granular choice, a deliberate call that, for first-time experimenters, guidance beats configurability.
Gamification
& subscriptions: designing for return
Result
I tested the framing with creators,
who responded to the game-like approach.
It made the effort of an experiment feel lighter. I designed the gamified layer tied to real experiment steps, so returning and continuing felt natural.
Trade-off
Gamification can feel manipulative if overdone. I tied it to actual progress, so the motivation stayed honest.
* One UI kit, all product
As the only designer on MOZA, I built the entire visual system from scratch: colours, typography, buttons, inputs, cards, and the product-specific patterns the app runs on: self-experiment cards, subscription plans, the "My Answer" result visualisations, and a full illustration set. Every screen in this case is assembled from it. The kit kept a fast-moving 0→1 product consistent and gave the team a foundation to build and scale on after handoff.



